MINIGAME #09 // Infection Tag DIFFICULTY: Hard

Inside Job

Inside Job in Machine Party. 1.15x infected movement speed, syringe tagging, and unlocking the About those TPS reports. achievement.

Infected player chasing survivors in the Machine Party Inside Job syringe tag minigame
// INSIDE JOB : OFFICIAL TRAILER FOOTAGE
TACTICAL BRIEFING // Inside Job
DIFFICULTY: Hard • Players: 2-4 Players

Core Win Condition (10s Rule)

  • ▸ In v2.0, the infected player with the syringe gains a 1.15x movement speed boost.
  • ▸ Use warehouse blind corners to ambush uninfected workers.
  • ▸ If you receive the syringe, immediately strike the player next to you.

Fatal Mistake

Running in wide open warehouse aisles where uninfected players can dodge around obstacles.

Target Achievement: About those TPS reports.
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How Inside Job Works

Inside Job is a high-tension infection tag and survival simulation set within a dim, claustrophobic corporate office maze. Designed by Mike Klubnika, the simulation pits four workers against one another as a toxic syringe circulates through the facility. The participant holding the syringe when the facility purge timer expires suffers terminal elimination.

Core Mechanics

MechanicRuleTactical Impact
Syringe AcquisitionThe syringe spawns hidden inside office furniture or transfers via direct stab attack.Designates the active hunting carrier
1.15x Speed Boost (v2.0)The infected player with the syringe moves at 1.15× baseline running velocity.Enables hunters to close straight-line distance on fleeing targets
Terminal Purge ClockThe match features a fixed countdown timer (typically 45 seconds).The player holding the needle at zero is eliminated
Environmental OcclusionCubicles, file cabinets, copy machines, and doorways block flashlight cones.Allows runners to break line of sight and set ambushes

Phase-by-Phase Walkthrough

Phase 1: Systematic Furniture Search (0 to 15 Seconds)

At the start of the round, every worker begins uninfected in a darkened office wing with a flashlight.

  • A single toxic syringe is concealed inside searchable office furniture: desks, filing cabinets, supply lockers, or executive credenzas.
  • Establish a clockwise room sweep pattern. Move to the nearest desk, hold interaction until the search meter completes, and advance.
  • If you observe an opponent searching a cabinet, do not repeat their check. Watch their reaction: if their character staggers and equips the glowing green syringe, disengage immediately and break their direct line of sight.

Phase 2: The Carrier’s Pursuit Dynamics

Once the syringe is drawn, the dynamic flips:

  • The carrier activates the 1.15x movement speed multiplier introduced in update v2.0.
  • Do not chase runners down long, open hallways where they can see your flashlight beam from a distance.
  • Instead, cut through adjoining cubicle rows and flank runners as they bottleneck through narrow office doorways.
  • Use the quick-stab attack (Left Click / Trigger) when within 1.5 meters of an uninfected target. The melee hitbox connects quickly, transferring the syringe and staggering the victim for 0.5 seconds.

Phase 3: The Runner’s Survival and Counter-Looping

If you are being pursued by the infected carrier:

  • Never run in a straight corridor where the carrier’s 1.15x speed advantage will inevitably overtake you.
  • Weave through tight cubicle clusters, executing sharp 90-degree and 180-degree turns around photocopiers and water coolers.
  • Shut office doors behind you as you pass. While doors do not permanently lock, the physical door swing creates a 1.0-second delay that forces the hunter to pathfind around the barrier.

“About those TPS reports.” Achievement Guide (9.4% Global Unlock)

The About those TPS reports. achievement requires infecting another player within under 3.0 seconds of acquiring the syringe:

ParameterRequirement
Timing WindowExactly 3.00 seconds from syringe acquisition to successful injection
Trigger SourceCan be achieved either when finding the syringe in a drawer OR immediately upon being tagged by an opponent
Global Unlock Rate9.4% (Tier 2 Rare Achievement)

Strategic Execution SOP

  1. The Search Ambush Technique: When searching a room with two desks side by side, search the desk closest to a fellow player. If the syringe spawns inside your desk, instantly whip your crosshair around and stab the adjacent player before they can react to the pickup animation.
  2. The Cooperative LFG Setup: In a custom lobby with friends, stand shoulder-to-shoulder with an uninfected partner. Have the current carrier stab you; the exact instant the syringe transfers into your character’s hand, immediately mash the attack key to stab your waiting partner, popping the achievement in under 1.5 seconds.

Runner Evasion vs Hunter Pursuit Tactical Comparison

RoleKey ObjectiveOptimal Route ChoiceTactical Hazard to Avoid
Uninfected RunnerSurvive until the purge timer hits 0:00Tight zigzag paths through cubicle dividers; closing doorsDead-end conference rooms and executive corner offices
Infected HunterTag any target before the purge timer hits 0:00Diagonal corridor cuts; flanking doorways; cutting off exitsBlindly following runners around infinite photocopier loops

Local Couch Play Split-Screen Adaptations (Version 2.0)

With the arrival of Version 2.0, Inside Job underwent a major camera architecture redesign for local multiplayer. Because contestants share a single television screen, traditional shared-view cameras would allow runners to look at the carrier’s screen and track their exact position:

  1. Independent Quad-Split Viewports: In local matches with 3 or 4 players, the screen splits into distinct quadrants. Each contestant has their own first-person or over-the-shoulder flashlight camera.
  2. Flashlight Beam Attenuation: Flashlights emit narrow conic beams in dark rooms. You can see another player’s light beam reflecting off distant walls before you see their character model, giving alert runners vital advance warning.
  3. Sound-Based Tracking: Footsteps, opening file cabinet drawers, and swinging wooden doors generate directional stereo audio cues. When playing in split-screen, listen carefully for the distinct metal drawer sliding sound: that audio cue indicates a nearby player is actively looting a piece of office furniture.

Common Office Tactical Failures

Tactical ErrorMechanical ConsequenceCorrective Action
Cornering yourself in bathroomsRestrooms only have a single door with zero escape windowsStay in interconnected cubicle halls with multiple exits
Chasing faster runners in straight linesWastes 20 seconds while the runner maintains distanceCut through perpendicular office doors to intercept their path
Hesitating upon needle acquisitionMisses the 3.0-second achievement window and lets runners scatterStrike the nearest coworker the instant the needle appears
Ignoring the purge timerWaiting until 2 seconds left to tag someone leaves zero room for errorTransfer the syringe with at least 10 seconds remaining

For additional asymmetric survival tactics, review our guide for Duck Hunt. For keybindings and sprint settings, check our Controls and Gamepad Guide.

ACH
RELATED STEAM TROPHY About those TPS reports.

Infect someone under 3 seconds after getting the syringe.

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